Chomp Garden
Venture into a garden full of strange plants,
solve puzzles,
and find your lost dog.
Features:
- 13 carefully designed levels
- Fun plant interactions
- A garden with secrets to explore
- A short, tight puzzle experience
Controls:
- WASD - Move
- Tab - Look Around
- Esc - Settings
🌱 Enjoyed the demo? Wishlist Chomp Garden on Steam 🌱
| Updated | 23 days ago |
| Status | In development |
| Platforms | HTML5, Windows |
| Rating | Rated 5.0 out of 5 stars (14 total ratings) |
| Author | lunarDust |
| Genre | Puzzle |
| Made with | Unity |
| Tags | 2D, Exploration, Mystery, Pixel Art, Short, Sokoban |
| Links | Steam |
| Content | No generative AI was used |
Download
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Click download now to get access to the following files:
Chomp Garden Demo(0.8.5).zip 69 MB
Development log
- v0.8.5 - QoL Update23 days ago
- v0.8.255 days ago
- v0.7.2 - Bug FixMay 05, 2026
- v0.7.1 - Bug FixMay 01, 2026
- v0.7.0 - Major UpdateApr 29, 2026
- v0.6.18 - Bug Fix & Level AdjustmentApr 06, 2026
- v0.6.17 - Bug Fix & Ending Screen HintApr 02, 2026




Comments
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I had a good time with the demo, and I'm excited to see how the full game goes! Out of curiosity, will the final version be posted on itch as well, or is it only planned to be on Steam?
Glad you enjoyed the demo! Tbh, I’m not sure yet since itch would take extra version management, but I’d love to do it if I have time! Would you prefer playing it on itch over Steam?
Personally I would prefer getting it on itch. Steam is nice for finding new games, but I want to actually own the games I buy and not just have a license to them.
wait what did i miss
they are hidden
look around
Hint for room 6:
(rot13) lbh qb abg arrq gb punatr ubj gur cynag ybbxf
bug report: in Room 5A, if you complete the room, restart, and then undo the restart, you automatically fail and have to redo the puzzle
Thanks for the report! I’ll look into this and fix it.
Edit: fixed in v0.6.18
Only problem is that you can't save progress between sessions. This is an issue since the puzzles can get really hard at times, and players should take breaks when they feel like it.
Yeah, that's true. It's not a big issue for the short demo right now, but it would definitely improve the game experience. The save system is already on the roadmap and will be added in a future update :)
:)
Great game, taught me a lot. The experience of assembling a large map with numerous individual levels is fantastic—well done. It somewhat resembles Linelith, and DOG comes from pets are really impressive. The experience of building a large map from individual levels is far more comfortable than Linelith. Add wishlist!
Glad you enjoyed the game!
I'm a big fan of Linelith and learned a lot from its design. Building a world with connected puzzles is tricky. I've put a lot of time into it already, and there's still a long way to go, so I'm really happy to hear it's kinda working now!
Thanks for wishlisting :P 谢谢
Why does stepping on the green flower instantly end it with no more ability to even move around and see if we missed anything past it, forcing a full restart? (If another method of returning is possible, it's not apparent.) Or to go back and do any of the available puzzles we may have missed?
Edit: Upon replay I see that the way onward is blocked off anyway, but why have that be hidden and require a replay to know? Some of the puzzles appear optional, so the number in the top right could have just been a minimum to unlock something
Thanks for the feedback!
You can actually press Esc to skip the ending screen and keep playing, so you don’t need to restart.
That said, this isn’t explained anywhere in the game right now (v0.6.16), so sorry for the confusion and inconvenience.
I’ll add a UI hint on the ending screen in the next update to make this clearer.
Thanks for responding!
Forgot to say it, but on the whole, the puzzles seem pretty good!
nice game. I would recommend that you start reading input differently (keep in memory which keys were pressed and not released). I kept pressing another arrow while walking before letting go and the character would stop. Also would be nice if it was made clearer that you can push the plant (like starting a puzzle by having the player push it.
Thanks for the feedback! Really appreciate it.
I’ll look into improving the input system to make it feel better :P
And about the plant pushing — do you mean the plant’s body (the green part), not the flower pot?
There’s a level that starts with pushing a pot, so I just want to make sure I got what you meant.
yeah, i meant the stem. It could just be me being stupid. It's a really minor gripe and I would wait if someone else says anything. Good luck with your game!
This game deserves more recognition. The gimmick is just so amazing. 4.5/5.
Thank you! Glad you enjoyed it!